State Pattern
The state pattern is also known as objects for states pattern. The state of an object can be defined as the values of its properties,…
A typical example is a drawing program in which there is an interface for colour painting and concrete instances of that class could represent different colours,…
The State pattern is useful in designing a class where a typical instance of which can exist in many different states and behaviours. Such a class is called Context class. A Context object can alter its behaviour when there is a change in its internal state.
See Strategy and Memento.

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